![strange mood dwarf fortress strange mood dwarf fortress](https://ih1.redbubble.net/image.100462514.6310/flat,1000x1000,075,f.jpg)
Mostly dev pages and other web stuff today.
![strange mood dwarf fortress strange mood dwarf fortress](https://i.pinimg.com/736x/26/59/3b/26593b9a731c058a59e4b71ea08985e2--dwarf-fortress.jpg)
Then it might be time to start in on the Army Arc (while still handling other issue on the side of course).
#Strange mood dwarf fortress update
To finish off this week, I'll handle things like the bring-to-depot interface update I had mentioned, as well as some other small bugs. I'm not sure I would have been able to take that blow to my mind. We're well over 300 bugs again, but it would have been above 400 if I hadn't been doing all this bug fixing recently, so that's good. It's all posted now, so I'll be back to normal tomorrow.
![strange mood dwarf fortress strange mood dwarf fortress](https://i.redd.it/qv66vytgilx51.png)
#Strange mood dwarf fortress mac
There are some issues with fullscreen I guess, and the timers work differently so logic and screen refreshes aren't decoupled on the Mac at this point, but I'm not sure that'll be so much of a problem if most Macs can handle the OpenGL. it doesn't look too complicated once the KQ works out, but there are always hiccups. There are a few this and thats to sort out, but if those are handled smoothly I should have a Mac Kobold Quest posted in a few days. I got Matthew Moss's Kobold Quest Mac port mostly up and running on my Mac Mini today.